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Unreal Learning #2: UT3 Configurable Mutators

This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.

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Unreal Learning #3: Delving Deeper into UnrealScript

After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language.

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Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics gun.

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Want to learn Unreal? Dive in at the deep end with Shee Labs!

If you want to mod Unreal but have little expertise, then you may find yourself working alone for a very long time before having a valid skill. Have basic programming skills? Shee Labs might have...

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Unreal Learning #4: Advanced Weapons (part 2) - Material Switching

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics gun.

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Unreal Learning #5: Attachments

This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator Week.

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Unreal Learning #6: Post Processing

This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator Week.

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Unreal Learning #7: Game Rules

This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.

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Mutator Week Roundup

One month and two mutator weeks down the line, we step back and take a look at Shee Labs Mutator Week.

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Be the Man: Beginning Games Programming #1 - First Steps

The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer, the most basic programming concepts, and...

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